Battling Brains is a 2nd year student project from 2015. The game was made by a team of 14 people in 14 days. It was developed for PS4 using PhyreEngine.
We decided on a wacky, low-poly art style, with models and characters that were easily readable from a distance.
My roles in this project were:
Character Art (Designs & Models)
Play with 2 to 4 players in the competitive game mode and obstruct or kill your opponent by creating traps, or defend your ally by creating obstacles and watching their back. Gather the parts you need to build a doomsday machine and build your way out!